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・ Erdős–Mordell inequality
・ Erdős–Nagy theorem
・ Erdős–Nicolas number
・ Erdős–Pósa theorem
・ Erdős–Rado theorem
・ Erdős–Rényi model
・ Erdős–Stone theorem
・ Erdős–Straus conjecture
・ Erdős–Szekeres theorem
・ Erdős–Szemerédi theorem
・ Erdős–Turán conjecture on additive bases
・ Erdős–Turán inequality
・ Erdős–Woods number
・ Erdőtarcsa
・ ERE
ERE Informatique
・ Ere Kokkonen
・ Ere language
・ Ere. Elamvazhuthi
・ Ereal
・ ERealty
・ Erean Mountains
・ Erebabraxas
・ Erebango
・ Erebato River
・ Erebegraafplaats Bloemendaal
・ Erebia
・ Erebia alberganus
・ Erebia calcaria
・ Erebia callias


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ERE Informatique : ウィキペディア英語版
ERE Informatique

ERE Informatique was one of the first French video game companies, founded in 1981 by Philippe Ulrich and Emmanuel Viau. The company hired freelance game programmers that received royalties for their creations. Initially, the company published titles for the Amstrad CPC, Spectrum and Oric home computers. In 1984 they published their first national hit, a flight simulator created by Marc André Rampon: ''Intercepteur Cobalt'' for Sinclair ZX81 and Spectrum, also known under the name of ''Mission Delta'' for Oric, Amstrad and Thomson MO5. Rampon also acquired some shares of the company owned by Viau and established the company's first distribution network.
Their first international hit, topping many international sales list for several months, was ''Macadam Bumper'' (1985), a pinball simulation programmed by Rémi Herbulot, a self-taught ex-employee of Valeo living in Caen. This and several later titles were distributed (and labelled) by PSS in the United Kingdom, thanks to a mutual distribution agreement.

ERE underwent serious financial problems due to some distributors delaying payments (and some ultimately entering bankruptcy), and was looking to partner with a company able to ensure a secure distribution. FIL and Infogrames went into competitive bidding and eventually Infogrames entered Ere's share capital by buying out Rampon's shares by the end of 1986. Infogrames later acquired complete control of ERE in June, 1987.
Its Exxos label, announced in 1988 would produce their most famous and creative games. Due to financial problems, chiefly royalty inpayment, ERE's members left Infogrames in 1989 to form an independent developer group named Cryo, that would be made into an official company in 1992 as Cryo Interactive Entertainment.
==Exxos==

The development label Exxos was announced to the press in a ceremony at Champs Elysées ERE Studio 102 on June 12, 1988.〔Daniel Ichbiah (2004). ''La saga des jeux vidéo'', Vuibert. ISBN 2-7117-4825-1.〕 Philippe Ulrich delivered the following litany to the press (translated from French):〔
The new label would release games with two requisites: original stories and worlds drawn from science fiction — a running interest among many members of ERE — or fantasy and translated to various languages, to achieve wide international distribution.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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